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Use Markers
Section 15.5

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DeBoard II Help
deb_usemarkers_skip Using image markers is one of the many strengths of DeBoard. By using image markers you can synchronize both images and text to to play a live informational show. Examples are included with the original DeBoard package.

Depending on the version of DeBoard you have installed, they may included some text and pictures from the Grand Canyon USA in the default demo project. The pictures are synchronized with the text in that certain images will appear when certain text is been shown on the play screen.

To use image markers, right click on the text where and when you want the picture to appear and click Insert Image Marker. This will show the image list assigned to the Text object. (I.e. Text object 1 uses Image List 1, Text object 2 uses Image List 2, etc) Click on the image file name in the image list. This will insert the image marker and number of the image from the image list into the text.

If you are using a slow image transition, or the image is very large and needs to be resized, the image will be skipped if the image player is still busy when asked to display the next "marked" image during play. To see how this works, use the None image transform until you are comfortable with the timing of using text and images together. TIP: Use no more than one image per line of text.

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